online games

Zynga Opens International Office in India

SAN FRANCISCO, CA, February 17, 2010 -- Zynga, the leading social games provider, today announced it has opened Zynga India in Bangalore, the company’s first office outside the United States. The India operation will focus on game and large-scale infrastructure development to support Zynga’s games played by millions of people every day.

“India offers some of the world’s most sophisticated and rich technical talent bases and we are thrilled to have a local presence.”

Neoedge Merges With Offspring

MOUNTAIN VIEW, CA - November 19, 2009 - NEOEDGE (www.neoedge.com), one of the leaders and innovators in digital media services for casual games, today announced that it has merged with Offspring, a casual and social games company founded and headed by former Pogo.com executives Lesley Mansford, Andrew Pedersen, Karen Schulman, and Todd Heringer.

Solid State Networks Releases Game Publishing Software to Developers

CURRENT(TM) 3.0 Enables Download, Install, Update and Launch Functionality for Games

TEMPE, Ariz., Nov. 17 -- Solid State Networks, Inc., the leading developer of game publishing software, announced the release of CURRENT(TM) 3.0 which is now available to game developers free of charge for commercial use.

Web-Based Gaming Platform InstantAction Moves to Portland

Online Gaming Company to Increase Portland Workforce by 25 Percent

PORTLAND, Ore., Nov. 10 -- InstantAction, an online gaming platform that brings AAA-quality games to the web and social networks, today announced plans to hire positions in product management, marketing, account management, web development, quality assurance, and operations in its Portland office. As one of the fastest-growing new gaming development platforms on the web, InstantAction is expanding and looking to increase its current workforce by 25 percent.

Bargain-Hunting Gamers Turning To Impulse Buying, Used Titles

Cover art, screen shots biggest influencers of purchasing

TORONTO, October 15, 2009 - The video game industry has been overcome by a wave of impulse purchases fueled primarily by creative packaging and online accessibility.

According to The Canadian Video Game Purchase Process, a study conducted by The NPD Group, 40 per cent of video game buyers stated that they have purchased a game on impulse in the past six months despite the recent recession.

IAB Releases Final In-Game Advertising Measurement Guidelines

Simplifies Process of Buying and Selling Advertising in Online Games

New York, NY (September 21, 2009)—Online gaming experiences are an increasingly important leisure activity for consumers of all ages, and marketers and game publishers have grappled with the best way to measure the time users spend playing those games.

Super Rewards Partners With Spymaster To Monetize "Persistent Play" Platform

Spymaster, First Twitter Game, Deploys Virtual Currency Monetization Platform Across Mobile and Online Social Networks

BURLINGAME, Calif. - Sept. 22, 2009 - Super Rewards - an Adknowledge company and the leader in monetizing virtual currency for online games and social networks - today announced it has created the industry's most integrated, multi-platform gaming experience via an exclusive partnership with Spymaster to power its virtual currency across Twitter, Facebook and the iPhone.

Survey of Mobile Social Networks Reveal Most People Play Mobile Web Browser Games

itsmy.com Survey Shows 21 Opponents per Mobile Game and Player

Munich, London, Madrid, August 18, 2009 -- What is the first thing you do when joining a new mobile social network? Play browser games with other people! itsmy.com, one of the largest pure mobile social networks in the world, discovered that almost 55% of all Newbie's registered between Mid July and Mid August 2009 started their mobile social networking experience by playing games with other users. And these are quite a few!

comScore Reporting Online Gaming Continues Strong Growth in U.S.

Consumers Increasingly Opt for Free Entertainment Alternatives; Distributed Gaming Content Publishers Compare Favorably Against Gaming Destination Sites

RESTON, VA, July 10, 2009 -- comScore, Inc. (NASDAQ: SCOR), a leader in measuring the digital world, today released an overview of the online gaming category among U.S. Internet users, which showed a significant increase in the size of its audience during the past year as consumers increasingly opt for cheaper entertainment alternatives, driven in part by the reality of economic challenges. The category attracted 87 million U.S.

hi5 Expands Social Entertainment Offering with Downloadable Games from RealNetworks

Distribution of 1,500 Titles Creates New Revenue Stream for Both Companies

San Francisco, CA, July 14, 2009 -- hi5, the leading social entertainment web site, expanded its successful online games offering today with the launch of an extensive downloadable games portal, powered by RealNetworks®, Inc. Distributing over 1,500 RealGames titles, the deal creates a new revenue stream for hi5 while expanding Real's global distribution reach.

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